AI Insights · Timothy · October 2024
Top 5 Season Pass Games Performance on Unified Platform in Poland, Q3 2024
Explore the performance trends of the top 5 season pass games in Poland for Q3 2024, including insights on downloads, revenue, and active users.
In the third quarter of 2024, the top 5 season pass games in Poland exhibited varied performance trends across downloads, revenue, and weekly active users. This analysis, based on Sensor Tower data, provides insights into how these games fared on a unified platform.
Brawl Stars from Supercell saw a peak in revenue at approximately $311K in the first week of July, with fluctuations throughout the quarter, ending at around $280K. Downloads began at 36.8K, experiencing a gradual decline to 23.4K by the end of September. The game maintained a high level of weekly active users, starting at 3.4M and concluding the quarter slightly below 3M.
Whiteout Survival by Century Games Pte. Ltd. had a steady increase in revenue, reaching a high of $189K by the end of September. Downloads showed a positive trend, starting at 23.9K and peaking at 37.7K in early September before settling at 26.3K. Weekly active users steadily rose from 54.8K at the beginning of the quarter to a peak of 83.9K in mid-September.
Royal Match from Dream Games experienced consistent revenue throughout the quarter, with a notable increase to $128K in the last week of September. Downloads showed an upward trend, beginning at 10.5K and rising to 16.7K by the end of the period. The game maintained a robust active user base, starting at 287K and peaking at 324K in late September.
Empires & Puzzles: Match 3 RPG, developed by Small Giant Games, exhibited stable revenue figures, with a peak of $90K in mid-September. Downloads were relatively low, starting at 1.5K and decreasing to 983 by the end of the quarter. Weekly active users showed a slight decline, beginning at 35.3K and ending at 31.4K.
Finally, Candy Crush Saga by King maintained steady revenue, peaking at $89K in late September. Downloads fluctuated slightly, starting at 6.2K and closing at 6.3K. The game’s weekly active users experienced a decline from 123K at the start of the quarter to 106K by the end.
For more detailed insights and analysis, visit Sensor Tower's platform.